![]() ![]() ![]() This is mostly seen in the Ogres, who now fire their grenades a lot faster and the Shamblers, whose charge up time to launch ranged attacks is much quicker. Nightmare difficulty makes the monsters' attacks a lot faster. Go through this portal to play the Nightmare difficulty. Follow the beam to the opening in the wall and the player will find a lava portal. If they misses, then look up and they will see the beam and know where to fall on the next try. If done right, the player will land on a wooden beam. Jump into the Water and then go backwards from where the player entered before falling out the bottom. To find Nightmare, go through any portal at the start and then walk up the steps leading to Episode 4. ![]() ![]() Unlike the other difficulty levels, Nightmare is hidden and can only be obtained if the player knows where to look. Lava balls shoot upwards and if the player gets hit by one, they will stall in the air and fall in the lava, resulting in death. Hard is, of course, the hardest difficulty to choose as the player must jump over a pit of Lava. The first three difficulty levels can be chosen from the very first map when starting a new game. If you find it, don't say we didn't warn you). These are Easy (Meant for little kids and grandmas), Normal (Most people should start Quake at Medium skill), Hard (Here at id, we play hard skill, and we think you should too, when you're ready) and Nightmare (This is so bad that the entry is hidden, so people don't wander in by accident. but TA will only import screenshots taken from the console.In Quake, there are 4 difficulty levels. I took screen shots with my PC, using the Widows Xbox Gambar. I will explain on most guides exactly where to fly and look for level exists and secrets as best I can. I don't want to post a guide since I am not 100% what I did to make it work or why its buggy). Just go to the achievement you need, read the steps I wrote out, they will explain how to get nightmare mode stared for each campaign (but the very last one, Machine, that is the only that took me 8 tries. Other ones popped the very second I stepped through the portal on the last level of each campaign. I am still not sure why it worked or what made it finally pop. One of them I had to 8 times before it unlocked. Also, some of the nightmare ones are a little tricky or buggy. You can not just warp to whatever level you want, you have to start that campaign. But you don't need them at all to 100% this game.Ĭonsole commands do not disable achievements. If you can get them to work, please post here what you did. Also I could not get codes like give all and give ammo to work. For each achievement I explain what map to do, there are new levels for this Quake release, so I had to go find out what the map codes are. You don't need anything but god, noclip, and the level select codes. I wrote guides for about 80% of the achievements (PC gamers only). Start - the introduction level, in which you select difficulty and which episodeĮ3m7 - The Haunted Halls (a hidden level)Į4m8 - The Nameless City (a hidden level) Type ''map x'', where x is any of the IDs below:įor example, type ''map e1m2'' to access the ''Castle of the Damned''. Skill # / Set skill to # (# is 0 to 3: 0=Easy, 1=Normal, 2=Hard, 3=Nightmare) Impulse 255 or impulse -1 / quad damage mode Sv_maxspeed # / Maximum speed when moving Give # / Gives weapon to entered # (1 to 8:1=Axe, 2=Shotgun, 3=Super Shotgun, 4=Nailgun, 5=Super Nailgun, 6=Grenade Launcher, 7=Rocket Launcher, 8=Thunderbolt) Give S # / Gives shell amount of entered # (0 to 255) Give R # / Gives rocket amount of entered # (0 to 255) Give N # / Gives nail amount of entered # (0 to 255) Give H # / Gives health amount of entered # (0 to 32767) Give C # / Gives charge amount of entered # (0 to 255) Impulse 11 / gives 1 rune (do it 4 times for all) Kill / Begin again on current map with original health, weapons, ammo, etc.Ĭl_forwardspeed # / Forward movement speed Sv_friction # / Amount of friction when moving R_fullbright 1 / All solid surfaces are bright (cancelled by r_fullbright 0) Sv_nostep # / 1 = Unable to go up steps, 0 = Able to go up steps You can use level select to get the secret exit achievements, though. Using level select to skip levels won't work for campaign. ![]()
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